Thursday, December 23, 2010

Christmas Interview Special #3

Don't worry, this is the last one before Christmas. Last of the Christmas interviews sees Nick Briggs talking Holmes, dream projects, kids, audio commentaries, politics, lime in and T, and the ritual of snowballs on Christmas day.

Only a couple of days now 'til the crushing annual disappointment of the Doctor Who Christmas Special. Yay!

This is one of the LOST DirtyWHOers Episodes, no longer available for streaming from iTunes etc., but is available for download from our Dropbox archive HERE.

Gonna Spend My Christmas With a Dalek...

In keeping with the Crimbley theme, we have a festive offering from the nearest thing the DirtyWhoers podcast has to a fan, everyone's favourite Dalek, Bruce.

Enjoy. Or quake in fear. Its Christmas, knock yourself out. Well not literally, obviously. That would hurt.

Sunday, December 19, 2010

Christmas Interview Special #2

More of the same in our Advent Calender of Who.

Sit back with a mince pie and a glass of sherry (or 3) and listen to the smooth tones of Rob Shearman (writer of 'Dalek' and assorted Big Finish gubbins) as he waxes lyrical on his journey through the Whooniverse and his outlook on life, the ideal writing job, biscuits, hostage situations, and the name 'Dirty WHOers'.

It makes you feel all warm and festive inside, or not, actually that's probably just wind from too much rich food. Either way it's a nice interview, he's a nice bloke, and worth a listen.

Friday, December 17, 2010

Christmas Interview Special #1

As close to a festive cocktail as you'll get without Warninks Advocar or Egg Nog.

Fuschia interviews Daleks (we don't know why, and neither does the Dalek - hi Bruce), Jake McGann, Nev Fountain, and some bloke called Paul Cornell.

Put that in your stocking, with bells on. Another 2 on the way. It's like an advent calender but cheaper and without chocolate.

Friday, December 10, 2010

Dirty WHOers Podcast - Episode 22

Well, this one took a while. Sorry about that. We've been slack, well Sputters was, and should probably be punished. Suggestions welcome.

This time round, thanks to "The Wheel of Who", we take a look at The Dalek Invasion of Earth. Terry Nation's 6 part 1964 TV epic (not the movie with Grand Moff Tarkin and Wilfred Mott).

It's all good clean fun, until someone looses an eye.

Saturday, December 4, 2010

Doctor Who: Evacuation Bleurgh

The Prof, being the kindly soul he is, having read reviews that said it was a decent game and knowing my penchant for Professor Layton, decided to buy me Dr Who: Evacuation Earth for my DS.


Well that's £18 and six hours of my life I won't be getting back any time soon. The reviews the Prof had read said it was better than the Wii game, so I truly dread to think how abysmal that must be...

Let it be said, I have always had a fraught relationship with computer games, one which began with The Hobbit for the ZX Spectrum. I hated that sodding game; it was so bug ridden that I'd spend hours locked in a dungeon, listening to Thorin singing about gold before I'd finally lose it and attempt to kill the little @!*%$£!@, only to read the words "Thorin cleaves your skull in two". At least it meant I didn't have to listen to the singing anymore. It can be found here on this emulator, if you're really that masochistically inclined.

The DS game is very much in the spirit of its illustrious (pah!) predecessor. Its starts well enough; some nice banter and pretty good voice work, slightly duff facial animations (particularly for Matt Smith) and some scarily easy puzzles. Don't be fooled, though, its lulling you in to a false sense of security.

Things really go badly wrong when you get on board the spaceship. Its not a spoiler to tell you that, the game's called "Evacuation Earth" and they're hardly going to be rowing off the planet, now are they? Dialogue ceases to make sense, the grammar is abysmal, plot points start to appear in a completely random order (the worst offense being that you find out who the bad guys are from a throwaway line in a puzzle introduction before you actually meet them in game terms).

The fourth worst sin in the game is that far too many of the puzzles have multiple answers because of the terrible grammar and/or lack of explanation as to what you're supposed to be doing, but the game will only accept the answer its been programmed with.

The third worst sin is the reappearance of the crappy "move the ball of energy round this idiot maze" puzzle from the downloadable games (previously bemoaned here). This time there are other balls trying to kill you, giant fan blades a la The End of The World and you have to change the state of your ball (and no, there are no instructions as to how you do that; you have to guess). They also kept the most endearing feature, the fact that it doesn't matter where your stylus is, that pesky little ball will go where the hell it wants. And then blow up. Multiple times.

The second worst sin is that one of the clues for a puzzle is just plain wrong. By this point in the game, I was utterly convinced that a two year old must have been in charge of the QA. Allegedly Nintendo paid £10,000,000 for exclusivity on the franchise, which obviously didn't leave them enough money to pay for playtesters or proofreaders. I'm not blaming writer Oli Smith here, the plot seems fair enough, but the execution is awful. And it does feel like a professional hit, if you take my meaning.

The biggest sin, and the reason why I will not be finishing this game, is because the game does not save data in the way that it claims it does. Allegedly, every time you solve a puzzle or change locations, the game saves. No, it doesn't. I know this because of a well known console gaming law: if you cock something up, just turn off the power and have another crack at it, everything will be fine (unless you're playing Hamtaro Olympics, but at least that's honest and upfront with you about how its going to stuff you if you try it).

There were a few minor, easily fixed infractions but, after six hours of gameplay, the modern equivalent of Thorin cleaving my skull in two happened. Now, if I do want to get to the end of the story I will have to go all the way back to the beginning and start again FROM SCRATCH because the motherless beep-beep of a beep-beep game lost my saved data in such a way that three key items went missing and could not be recovered. Ever. (And don't get me started on the trouble I had getting those three items in the first place with the game's pixel perfect placement of objects requirement). The Prof had to prise my apoplexied fingers from the console.

So, Asylum Games, you have an aptly named company. You're obviously in one.

Thursday, December 2, 2010

Craig Ferguson is my Hero

Look.
I know everyone AND their mother has blogged the crap out of this video. But I don't care. I LOVE this. THIS is WHY I LOVE DOCTOR WHO: Watch and listen (and laugh your ass off) if you want to understand my love of this sci-fi show that started in 1963.
 

Craig Ferguson: You're my hero. EXCELLENT LYRICS. Better than Shakespeare to my ears.
xox!

PS - if there's anyone left on the planet that didn't get to see the whole Doctor Who themed show on Craig Ferguson follow this LINK.  ;-)

Monday, November 29, 2010

Pixie Invasion London: 2010

Despite the best (and worst) the weather could throw at us, myself and the Prof tootled down to London this weekend in the last of our buggering about the countryside convention odyssies. We also got back again (which was something of a miracle), so here I am, replete with biccies and coffee in the comfort of the Pixie hovel, a bearer of good news for those of us who do like our roleplaying games.


The convention in question was Dragonmeet, the game Cubicle 7's Dr Who one (or why else would I be telling you this?). First up was the wonderful site of the Aliens & Creatures boxed set, which I reviewed here when it was still only available as a pdf. This hasn't (as far as I know) been updated from the previous version, but what can I say, I love me my shiny, shiny things, so of course I bought it again anyway. It's a Crimble pressie, honest...

Cubicle 7 also held a panel where they discussed the future of their gaming empire, including that of our beloved hero's game. As I've mentioned before, David Tennant leaving the series just as the game came out caused Cubicle 7 some major league headaches, particularly as the BBC rebranded the entire line as well as replacing the lead actors. I will admit that I was very worried about the game's future, particularly as the new version that was due this month hadn't materialised (see what I did there?), but it looks as if the future of the game is secure for at least the next 12 months, if not longer.

Angus & Dom (the benevolent patriarchs of Cubicle 7) were happy to announce that the "regeneration" edition of the game will be available sometime in the middle of 2011. It isn't a new edition of the game as such, mostly having been repackaged with lots of nice new piccies of young Mr Smith (and presumably Mr & Mrs Pond), but there will be updated stats for the monsters to take into account series 5's shennanigans (I've just realised that means i-Daleks, doesn't it? Oh well, can't win 'em all). Rather nicely, a true regeneration pdf file will be available for those who already own the game and don't want to buy the whole thing again in boxed form; it will contain only the new & revised material. The previously planned supplements will then follow under the new logo (the Unit source box, the Companions source box and the original Doctor source boxes, to name but a few).

It also became clear just why these things often get so badly delayed; not only is Cubicle 7 (like most roleplaying companies) a tiny affair, existing on the goodwill and devotion of its core staff, freelancers and fans, but having something printed in the Far East then shipped to the States is fraught with Customs & Excise related skull-duggery. Although the BBC insist on all of their partner firms being ethical (so no sweat-shops, despite Dom's insistence that they have an electro-shock buzzer to make the labourers pack the boxes faster), once the sets arrive in the US, they are subjected to whatever the box equivalent of the old rubber glove routine is before they are released to the distributors. Its probably going to be a rubber glove, isn't it? Ew.

It was also heartening to hear the feedback the game has been getting from schoolteachers who have been using it to introduce new bodies to the hobby. Every year, someone asks at a panel "So, is the roleplaying industry dying?" and the answer usually runs along the lines of "No more than it was last year". Its virtually impossible for any game to know how well it does in recruiting fresh blood unless people tell you that's what they've been using it for but fingers crossed, this one seems to be doing the trick, at least where its been attempted.

My only real request to Cubicle 7 would be please update your website. A lot of people don't get to go to conventions and listen to panels, and they look at the dedicated game site as a means of keeping informed about what's happening. Its one of the reasons we were worried about the game (no news is not necessarily good news in the rpg industry), so if you do get five minutes in between your other plans for world domination, that would be lovely, thank you ;)

Dr Who also made the discussion at the Sunday pub meet-up. Last year we discussed the need for RTD points in the roleplaying game so you could pee-pee away a solid story line and replace it with a desperately unsatisfying ending (and that was before any of us had even seen "The End of Time"); this year we had an in-depth discussion of Doctors 3 & 4. It was getting a bit involved even for me and as a friend pointed out, if the Pixie is finding it too much, what hope was there for normal people? (Cheers, Robin).

So yet another successful weekend of gathering Dr Who related news for you all. Remember to keep your eyes open for the rerelease next year and be forgiving next time a game gets delayed; its probably sat in a warehouse eyeing those big tubs of Vaseline suspiciously...

Sunday, November 21, 2010

Leeds or Nothing

In our continuing odyssey of travelling about a bit and getting people to say silly things, the Prof and I ventured down to the Thought Bubble comic convention in...


Okay, so it wasn't predominantly about Dr Who, though there were a lot of Dr Who comics and a lot of people dressed as young Mr Smith (fezzes and bow ties as far as the eye could see). Tony Lee of IDW comics was supposed to be there, but sadly wasn't (he writes Dr Who stuff, in case you didn't know). Still, we managed to maintain a fairly Who-y theme in spite of all the other comic-y nonsense going on around us.

Our first triumph of the day was interviewing Mr Paul Cornell. As with all the writers we met last weekend, he's lovely and very kindly agreed to talk to us even though he doesn't do Dr Who interviews anymore. Its just as well we rarely ask anyone about Dr Who, really (bit odd perhaps for a Dr Who podcast but then, there you go, that's us all over). He's nearly as easily broken as Teedles and was a pleasure to talk to. We'll include that interview with the Dimensions Crimble Specials for a fair old festive line-up.

We finally got the chance to meet the wonderful and talented Abby Ryder and Dave Bulmer of Dumpy Little Robot. You can see Dave's rather nice legless David Tennant piccie here. The Prof and I challenged Dave to draw a leggy Matt Smith, which was quite handy as he'd been plotting one for a while, apparently. There's even a duck, Pond!


Now Terry has mentioned our next artist, John Allison on Twitter, but didn't put the piccie up on here. Needless to say, we own this one now (if you want to own it, it can be found in all its loveliness here)

Not too shabby for a non-Who convention, eh?



Next week, lets hope Cubicle 7 have the updated version of the Dr Who roleplaying game (or at least news of it) at Dragonmeet or the Prof isn't getting a Crimble pressie this year...

Wednesday, November 17, 2010

Tea and High Dudgeon

It must be said that I slept better than I thought I would (in fact, we were getting up not long after some of the people we'd been drinking with the night before had just gone to bed). A sense of foreboding hung over brekkie as I contemplated the potential train-wreck of the afternoon's festivities, which our morning encounter with Sylvester McCoy did nothing to dispel. Apparently he wasn't very well all weekend, so that must be taken in to account, but getting his signature was a rather awkward experience for some reason.

Colin Baker was as lovely as the last time we met him and we had a coded discussion about his appearance in the Inspector Morse stage play, much to the bemusement of those around us who hadn't seen it. Bless him, he'd piled on to a train on Saturday night straight after a performance in Derby, not arriving at the convention until 1.30am Sunday morning. Yet there he was, just after 9am, smiling and signing away. We chatted with Jennie Linden, who played Barbara in the Peter Cushing movies, about how much we'd enjoyed them (I don't care if they're not canon, they're fun and pretty to look at) and with Nicola Bryant's signature we Pokemon'd out (gotta catch 'em all, y'know!).


As promised, the contact sheet by Niki Hunter, provided so that everyone had a handy way of getting all their signatures. Sadly, we didn't get Mary Tamm as she couldn't attend. Neither could Paul Darrow, who wasn't actually on the sheet for some reason.

Our one interview of the day was Nev Fountain, writer of "The Kingmaker" (reviewed by your resident Pixie here), one of the two Big Finish audios that the Prof used to introduce me to the Dr Who range (the other being "The Chimes of Midnight" by Rob Shearman). As with Rob and Nick, Nev was very amusing and a pleasure to talk to. We even helped (accidentally, admittedly, just by being geeks) with his research for his next book.

I did feel very guilty about not asking Lisa Bowerman & Beth Chalmers for interviews, but we had kidnapped rather a lot of Big Finish folks over the weekend and after all, we do have to leave someone to talk to the next time we go to one of these things. We did ask for an interview with Mr McCoy, but were politely told to go away (in as many words) by the official handler, which was fair enough really.

For the rest of the morning we attended workshops, first with Beth & Charlie Ross on audio drama, then with Charlie & Keith Temple on comedy. Once we'd found the room, we settled in for two informative and cosy chats with on tap drinkies and biscuits and we weren't forced into doing anything embarrassing at all. Charlie's a hoot, and was very forgiving of the Prof's weird taste in comedy. I would have liked to interview Charlie & Keith too, but as official guests they were incredibly busy. Let's face it, I would have liked to interview pretty much everyone there; I enjoy talking to interesting people.

Then it was the tea. The event we'd been dreading all day. Finally.

We knew it was going to be a bit fraught when the guy told us we didn't need to show him our certificates to get in; we'd made that much of an impression on the Friday night, apparently. John, Neil and Rob were all hiding somewhere else so it was down to the four of us not to stick our feet in it any more than we already had. Things got off to a bit of a shaky start, but feeding cream cakes to people seemed to help a bit. Once Mr McCoy got warmed up, the stories started to flow.

Now sometimes people really annoy me. We weren't the only ones at this tea; there were raffle and auction winners there as well. Sadly, some of them were socially inept at best and downright rude at worst, completely ignoring and in some instances talking over Daphne Ashbrook and Yee Jee Tso when they attempted to answer questions. They seemed determined to have Mr McCoy trot out all the same old stories - heck, I'm not a fan, but even I'd heard most of the ones he related over the profiteroles. We tried our best to ask questions that would make sure everyone was included in the conversation, but when you're up against people asking Miss Ashbrook if she's ever known someone who comitted suicide, you know you're on a hiding to nothing.

(This might sound dreadful, because Miss Ashbrook & Mr Tso were very nice, entertaining people, but we were sort of wishing we could have gone to the tea with Jennie Linden instead. It would have been far less painful in the long run. Sadly, I get the feeling that Mr Tso is quite used to people pretending he isn't there, which made me feel ashamed on behalf of human beings in general and Dr Who fans in particular).

But we stayed and eventually asked one of our favourite questions: if you could be a biscuit or cake, what sort of biscuit or cake would you be? Although we don't have any audio, for posterity the replies were: Nesquick biscuit mix (Miss Ashbrook, 'cos her Mum used to make them for her when she was little), Walker's butter biscuits (Mr Tso, because apparently they're very rich and buttery) and custard pie (Mr McCoy, because he was on Tiswas with the Phantom Flan Flinger).

We emerged relatively unscathed after an hour (the scary man who'd muttered angrily at us all weekend turned up at one point as well, just to really make it as odd an experience as possible), full of cream cake and, as the convention was officially closed by the time we escaped, ready to say our goodbyes. We were tired but content, if a little weirded out. No matter how good these things have been though, there always comes that point when you just want to go home. So after many hugs and exchanges of details, we did just that.

My only real grumble for the weekend was the location. Not that there was anything wrong with the hotel. Far from it; it was warm, clean and comfortable and the staff were lovely (although the Ladies loos could do with some redecoration). Its just that the North East is a beautiful part of the world and it really wasn't showing it off to its best. Once you were there, you were there. At least if it had been in Newcastle, or Durham even, people could have seen just what this area has to offer. Yes, it would have made it more expensive but I think it might have been worth it (especially for the invited guests).

Overall though, it was a smashing weekend, full of generous, warm people who we instantly felt at ease with. Neither of us have laughed so much in ages. The Big Finish team really made it for us, along with Richard, Alan, Neil and John (our pub quiz partners in crime) and the lads from Saturday night. Its easy to see why Dimensions in particular has such a good reputation with the fans and why so many people keep on coming back year after year. We certainly will.

WebMaster: Terry Lightfoot
WebDoctor: Oolon Sputnik
Blog by Terry Lightfoot
Back to TOP