Friday, July 16, 2010

Dirty WHOers Podcast - Episode 17

Yeah, yeah, yeah, it's really late. Some of us have lives you know? No, really, honest, we do. You'd be surprised. Ok, they're mainly virtual ones, but we do.


Ladies, gentle peeps, and small furry creatures from Alpha Centuri, for your delectation, series 31, episode 13, 'The Big Bang', comes under the usual WHOers eloquent frothing examination.

More in the next few weeks, but don't hold your breath. Season overview coming soon, with some very special guest stars from the dark fatty folds of the seedy feted underbelly of alcohol dependent Whovian podcasting.

This is one of the LOST DirtyWHOers Episodes, no longer available for streaming from iTunes etc., but is available for download from our Dropbox archive HERE.

Wednesday, July 14, 2010

Moffat's on Twitter

Public Service Announcement:

The Dude (yes, I say "dude", I'm from California, get over it). The Grand Moff. Lord Moffat. Steven Moffat's on Twitter. I've only just noticed thanks to @Paul_Cornell's twittering.

AND Mark Gattis as well.

Let the WHO stampede begin.

@steven_moffat & @Markgatiss

Sunday, July 11, 2010

What the Pixie Saw

We had a jolly old day out the other day at the Dr Who exhibition at the Centre for Life in Newcastle. Hover your cursor over the piccy to bring up the menu bars on it - that way you can go for autoplay or flick through at your own speed.

And don't ask what the heck that Aardman hamster's doing in the eyepiece of the big ass telescope from Tooth & Claw; we have even less of an idea than usual...





The console is actually in the Discovery Museum, and was an unexpected find worthy of inclusion.

Sunday, July 4, 2010

Monster Mash

The new “Aliens And Creatures” sourcebook for Cubicle 7’s Dr Who: Adventures in Time and Space RPG is now available from DriveThru RPG’s website. Sadly, it’s only available as a downloadable pdf, although the shiny, shiny boxed set should be available sometime in August.


The reason is pretty simple and I feel quite a bit of sympathy for Cubicle 7 over this. It takes a long time to write a game of this size, test it fully, correct it, do the layouts, proof it, get it all ready to be printed and develop the supporting material, right in time to discover that the current production crew is leaving and so is the main actor. So, what do you do? Bring out a box of source material that is potentially out of date (at the very least in terms of imagery), or shift the release date back until you can redo the layout, all the while risking your game slipping out of the public’s attention?

Cubicle 7 have, quite sensibly in this Pixie’s opinion, gone for the middle ground: make the product available now in a cheaper, electronic format for the die-hards whilst aiming to release the print version later for those who are happy to wait, “reclothed” to fit with the new production team’s graphics and characters.

So what do you get with the pdf? As with the core game set, the production quality is very high indeed, full colour, lots of pictures and some crunchy stuff on the side. My personal favourite is the inclusion of creature cards, so you can quickly keep track of those dastardly little rascals during a game by looking them up in your card index. My only concern here is that its going to be a bugger getting the fronts and backs to line up when trying to print them out your self, but they’ll be a gorgeous addition to the boxed set. Helpfully, there are some blanks included for you own creations as well.

The main book concerns itself with a variety of alien races that the Doctor has encountered, as well as including alien and planet creation rules. It made me quite nostalgic looking at the random generator tables for planetary stats, and they’d certainly be useful for sparking the old brain cells should inspiration fail at some point in your gaming shenanigans.

The aliens are organised into alphabetical order, for the most part, although any slave races or creatures associated with a particular, more dominant race can be found with their overlords. Predominantly this is New Who, although there are some exceptions with the more long-standing villains. The sections on Daleks and Sontarans are good, and the one on Cybermen is excellent (pardon the pun), finally bringing the Mondasians in on the action.

Some of the alien descriptions contain information that I don’t remember being covered in the actual episodes they appeared in, leading me to suspect that the writers were privy to extra production notes to flesh the characters out fully. Notable individuals from a species are also given their own descriptions and stats, except for Blon Fel-Fotch Passameer-Day Slitheen, quite an odd omission given that she appears in a couple of episodes and there’s actually a picture of her above the general Slitheen stats. Also, slightly naughtily, there is a reference to the Wirrn with no other information on them, which is really going to confuse people who haven’t seen or read any of the old series’ material.

These really are minor niggles considering all of the excellent information that is present. Some material has been reproduced from the original core set to make the book’s usage that much simpler, but in terms of creating alien characters, I would have preferred a little more repetition or at least a summary of key stages, instead of having to refer back so much to the core player and GM guides.

To test out the alien creation rules, we decided to mock up a New Who Silurian warrior, which took us about 30 minutes, including all the arguing about whether to include old versus new series material and just how alien a Silurian was, as well as lots of flicking between books. It will be interesting to see how these compare to the actual game version, which I suspect will be in the November updates.

Silurian Warrior:
Awareness 4, Co-ordination 5, Ingenuity 3, Presence 2, Resolve 3, Strength 4
Traits: Alien, Alien Appearance (minor, reptilian), Armour (minor, tough scales), Fast (minor), Fear Factor (+1), Gadget (Silurian mask, major; alien senses - infrared vision +1, fear factor +1), Natural weapons (minor, claws), Natural weapons (major, poison tongue), Obligation (major, protection of species), Weakness (major, hexachromite gas)
Skills: Athletics 4, Fighting 5, Marksman 4, Subterfuge 3 (area of expertise: sneaking +1)

There is also another adventure book, containing two full scenarios (one written by Steve Lyons, who has written quite a few Big Finish stories and novels) and a whole load of story seeds. Obviously, we don’t want spoilers so I won’t tell you what any of them are about. There’s also a printed handout map of a spaceship, which caused much retro squeeing, some more gadget cards and a rather pretty sheet of story point tokens that will be an entertaining evening of paper cutting seeing as the little hex outlines haven’t been included for the spacially challenged.

Is it worth your $25? Yes. It’s pretty and informative and of the same quality as the core game and its always good to support gaming companies who are brave enough to take on this sort of franchise. Will I be buying it again as a boxed set? Yes, I probably will because I’m desperately old-fashioned and like books (and that little joke about the Vashta Nerada will be way more creepy with the printed version…)

Wednesday, June 30, 2010

Johnny Depp is Doctor WHO!?

Yeah. Seriously.
And supposedly RTD is behind it all. Please don't let there be magic potions in it...erm..I mean, -Yay...? A Doctor Who movie..well it's been done before, I guess. Could be awesome!

In the article, titled, "Johnny Depp Starring in Big Screen Doctor Who Adaptation?" Chris Greenland from Tor.com quips:

"To steal a phrase from the Tenth Doctor...
What?"

And continues:
"Sources are reporting that a big screen version of Doctor Who, written by former showrunner Russell T. Davies, is slated for release in 2012. Those same sources are also reporting that Johnny Depp has been confirmed in the iconic role of The Doctor."


Quoting from 'PubArticles' he includes "that the reason (Russell T. Davies)he moved on from the show was due to the opportunity to transform the Doctor to the big screen. 'Bringing the Who franchise to the theaters is a regeneration for the character beyond the usual one.' "

And apparently Johnny Depp has been confirmed as being cast as the Doctor in a 2012 film.

Is this a Good or a Bad thing? Honestly, I can't tell. Mr. Davies was so good at characterisations, and so, well, not so good in other writing areas, shall we say? I'm boggled by this news. And the possible storyline revealed in the article sounds a bit bizarre, so I'm hoping it's a red herring by Mr. Davies. So with fingers crossed let's hope it's a Good Thing and that it happens before the Mayan Apocalypse in 2012...

But I digress. Mr. Greenland has some interesting opinions on the subject. Peruse the complete article here.

Let the debate begin!

Monday, June 28, 2010

Blood-y Hell!

The second of the Dr Who adventure games appeared this weekend (once again, only for those of us who are blessed to live on this Sceptred Isle and owe fealty to the Evil Empire that is Microsoft). Having done the Daleks, we now move on to the Doctor's other great recurring nemesis, the Cybermen. And not those crappy Cybus Industries ones, either...


Without wishing to give the game away, there's an introduction section that involves a fair bit of buggering about and some very zombie like protagonists, who in one scene can't kill you instantly, but in the next scene they can. There's more creeping about corridors and hiding and you still can't run when things go wrong, but at least the mini-game has changed from that annoying drop-things-in-holes effort in the first installment. Unfortunately, it does tend to mean that you can complete the challenges accidentally on purpose just by randomly whirling things (you'll see what I mean when you get there).

We changed our graphics specs for this one, so there was no more treacle-vision and angry swearing, which on the whole made for a much pleasanter gaming experience. There's an excellent filmic joke for those of us old enough to remember John Carpenter and the pace picks up nicely once you get on to the main plot. As before, the graphics wobble a bit in places and the dialogue is a little stilted, but its still all good, clean fun. There's nothing quite as revelatory as in City of the Daleks, although the TARDIS has acquired a new function (apparently as a mobile radiator for those unable to dress appropriately, despite the extensive wardrobes onboard; presumably the Menoptra finally got the Second Doctor's fur coat).

My only other niggle is where the hell do these people buy their jelly babies? Honestly, vanilla flavour? Really? I mean, come on, jelly babies have colours for flavours; you know, the green flavour and the red flavour and the purple flavour. They've never actually tasted like anything vaguely fruit or seasoning related, for heaven's sake. And don't get me started on the chocolate one...

The Grand Moff himself has declared these things canon, so get on in there and kick Cyber botty. You know you want to!

The TARDIS Handbook - A review


I confess to being a somewhat obsessive collector of Doctor Who books. I have thousands, including nearly every publication of every Target novelization. The latest addition to my collection comes courtesy of Oolon across the pond - BBC Books The TARDIS Handbook by Steve Tribe.

While both the Moff and RTD have embraced returning Doctor Who to its children’s program roots, the fact is that the vast majority of Who reference material in print has been aimed squarely at an adult audience over the decades. Tiny print, no pictures, and woefully dry narratives are standard fare for the entire bookcase of reference material I have in a wonderful oak bookcase in our living room. The few reference books geared towards the child audience have made no effort to be factual in any way – I aim my sights of disdain at the oft quoted Technical Manual published in 1983.

This fact annoyed me greatly as a pre-teen. Unwilling to wade through the almost clinical writing style of the books such as The Early Years, A Celebration, and The Doctor Who File (I mean, I had King’s Quest to play on my Tandy computer…), but annoyed with the obvious lack of any canon references in the Technical Manual, I was left resorting to traveling to conventions and asking the actual writers themselves what the hell was going on. Well, I guess I did find a suitable alternative.

The TARDIS Handbook is constructed much like a modern day middle school textbook. Dry facts mixed in with interesting story references in a quick paced and flowing narrative style combined with an inviting visual layout. Liberties are not taken to “fix” the myriad of inconsistencies that we have grown to love about the TARDIS’s history, instead pointing out the various continuity errors in the ship’s history as a matter of fact and only offering an explanation when there is one from the small screen to quote. The book touches on such issues as Timelord history and biology, and other facets of the Whoniverse besides the TARDIS, as we all know how intertwined the mythos has become.

Kids are smart. This is a fact that the new Who production team seems to be embracing this year with more complex story arcs, emotionally delicate subject matter, and print material aimed at a more intelligent teenager. This is probably due to the fact that Steven Moffat himself seems to have insightful and intelligent children of his own, and believes in giving a younger audience the benefit of the doubt.

For a new fan to the Doctor Who universe of any age, I highly recommend The TARDIS Handbook as a sort of beginners look at the technical side of the Whoniverse. Definitely a $50 evening when it comes to Who print material.

Matt Smith & Orbital at Glastonbury 2010

Now that's what I call a finale!
Check out Matt Smith playing the theme to Doctor Who with Orbital at Glastonbury.
First posted by Bleeding Cool website, read the rest of the article there.


People were twittering big time amazement with such tweets as:

@andmurphoto: MATT SMITH ON STAGE AT GLASTONBURY. PLAYING THE DOCTOR WHO THEME TUNE. THIS IS A MOMENT OF LEGEND, PEOPLE. WRITE THIS IN YOUR DIARY.
and
@SquireVonSexron: am i really seeing The Doctor play Glastonbury?
and
@pirate_joe: What the... Did I just see... Doctor Who... Glastonbury... It must be getting late, I'm hallucinating. #Glasto
and
Etcetera...

Sunday, June 27, 2010

Doctor Who Series 6 Hints

No real spoilers here, just an indication of in what direction this ongoing story arc is heading.



Enjoy.

Saturday, June 26, 2010

Dirty WHOers Podcast - Episode 16

Hello again. It's us.

Well, what a rollercoaster ride that was...

This week we take a shufty at The Pandorica Opens, and wild conspiracy theories abound in the run up to the grand finale. It all gets quite heated, well, as heated as 4 Doctor Who geeks 1000's of miles apart can get. The alcohol doth flow.

Big thanks to The Prof, and Fuschia, for the awesome 'Krap Daleks' (TM). One man and his ring modulator.

This is one of the LOST DirtyWHOers Episodes, no longer available for streaming from iTunes etc., but is available for download from our Dropbox archive HERE.

WebMaster: Terry Lightfoot
WebDoctor: Oolon Sputnik
Blog by Terry Lightfoot
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