Thursday, January 27, 2011

Dirty WHOers Podcast - Episode 22

Here we are again, finally.

Once again capable of movement after the excesses of the festive season and (4 weeks after ever other Whoovian podcast got theirs recorded and edited) ready to poison your ears with our review of the Christmas Special. Frankly, if The Prof hadn't stepped up to bat and given us a hand (again) this would still be waiting for the edit.

Brace for more profanity, bigotry, Krap Daleks (TM), and the usual pointless 30 minutes of arguments and cocktail abuse.

Also, a look at the new trailer. Included here in case you wanna play it at the same time as your listening (if you can be arsed) to our froth at the end?

Enjoy, get out more, don't forget to phone your mum, and don't take everything too seriously.

This is one of the LOST DirtyWHOers Episodes, no longer available for streaming from iTunes etc., but is available for download from our Dropbox archive HERE.

Friday, January 21, 2011

The Keys to Time and Space

My friends know that I just love the TARDIS key and all it symbolizes: a key to freedom, adventure and wonder. So I thought I'd share this lovely TARDIS key collection belonging to Police-Box-Traveler at Deviant art.

"...[These are] Tardis Keys I've collected and used in my photos and cos-play costumes and such. A few of these i have made, one was customized by me, and the rest are actual licensed collectibles." 

Visit the Police-Box-Traveler on Deviant to read more about each key.  :-)

Rose Tyler: Promise you won't disappear?
The Doctor: I'll tell you what. TARDIS key.
[hands her the key] The Doctor: It's about time you had one. See you later.

Monday, January 3, 2011

Twas the Night Before Christmas...

The Prof said I should do this review in rhyming couplets, as befits the title. I said he should bl**dy well write it himself, then. Funnily enough, he shut up at that point. Also funnily enough, I never actually got round to writing a review of the third adventure game installment "TARDIS", which is slightly unfair as it was a fun little game. Bit short, but fun.


There was a "greatest" hits (well, I say greatest...) of mini-games, which because you weren't subjected to them ad nauseum made them far less irritating than the first time around. There was also a new room on the TARDIS. Sadly, there was only one new room on the TARDIS, which is the biggest weak point of the game; it would have been much nicer to have a few more to poke round in. It might even have explained why the BBC wouldn't let Michael Moorcock give Amy a bedroom, but no, one it is. You do have to wonder if they all sleep in the one big bed, like Eric and Ernie. Oh, the slash fiction! Ew...

Still, you do get to drive the TARDIS (its been a while, so we can't remember whether its take off or landing, as if that's important anyway). Yes, that's right, drive it! You get to examine all the control panels in detail, not really take all that much notice of what you're waggling, then panic briefly as you have to set the thing away without crashing it, which was really rather good fun and definitely the highlight of the game. Overall it won't take up much of your time, but its rather sweet and you can do the sound effects if you like.

And then, around Christmas Eve, "Shadows of the Vashta Nerada", the fourth and final installment, turned up.


Basically, this is Pocket Simon meets Jaws via Cooking Mama for the New Who generation. Yes, the wiring game is still there, but now you get to remember number sequences whilst trawling round the world's most boring undersea research station. There's some lovely voice work from our last victim, er, interviewee Nick Briggs, but as someone on Twitter pointed out (and I can't remember who, sorry) I have no idea why the Vashta Nerada are there. There's even a token Santa in one room, just to remind you its Christmas, which you can't actually interact with, more's the pity.

Now there is a very interesting premise to the game (which I won't tell you because its worth seeing for yourself), but its thrown away apparently simply for the sake of crow-barring in everyone's favourite scariest new monster after the Weeping Angels. The shark's quite nice, in a sort of chaos-spikey-death-armour way, but it did at least make some sense for him to be there. Not so the walking diving-suits.

That's about it. It was a bit rumpty-tumpty really; not desperately brilliant, but not desperately annoying either (not like that chuffing DS game). The biggest disappointment was the missed opportunity afforded by the major plot reveal and someone surely could have written a better game to go around it. It wasn't as much fun as the other games in the series, with "TARDIS" being the best to play as it had the least monotonous & annoying mini-games (besides the whole driving thing) and "City of the Daleks" definitely had the most squeeworthy plot.

Are they worth having a look at as a whole? Yes, as long as you remember to set your graphics appropriately so you're not wading through treacle all the time. Are they a good representation of the series? Yes, in that there are some flashes of brilliance, some nice acting and a rather uneven level of quality to the episodes. In fact, play them on a Saturday afternoon somewhere between 6-7pm until the new series starts.

Because they are canon, after all...

Thursday, December 23, 2010

Christmas Interview Special #3

Don't worry, this is the last one before Christmas. Last of the Christmas interviews sees Nick Briggs talking Holmes, dream projects, kids, audio commentaries, politics, lime in and T, and the ritual of snowballs on Christmas day.

Only a couple of days now 'til the crushing annual disappointment of the Doctor Who Christmas Special. Yay!

This is one of the LOST DirtyWHOers Episodes, no longer available for streaming from iTunes etc., but is available for download from our Dropbox archive HERE.

Gonna Spend My Christmas With a Dalek...

In keeping with the Crimbley theme, we have a festive offering from the nearest thing the DirtyWhoers podcast has to a fan, everyone's favourite Dalek, Bruce.

Enjoy. Or quake in fear. Its Christmas, knock yourself out. Well not literally, obviously. That would hurt.

Sunday, December 19, 2010

Christmas Interview Special #2

More of the same in our Advent Calender of Who.

Sit back with a mince pie and a glass of sherry (or 3) and listen to the smooth tones of Rob Shearman (writer of 'Dalek' and assorted Big Finish gubbins) as he waxes lyrical on his journey through the Whooniverse and his outlook on life, the ideal writing job, biscuits, hostage situations, and the name 'Dirty WHOers'.

It makes you feel all warm and festive inside, or not, actually that's probably just wind from too much rich food. Either way it's a nice interview, he's a nice bloke, and worth a listen.

Friday, December 17, 2010

Christmas Interview Special #1

As close to a festive cocktail as you'll get without Warninks Advocar or Egg Nog.

Fuschia interviews Daleks (we don't know why, and neither does the Dalek - hi Bruce), Jake McGann, Nev Fountain, and some bloke called Paul Cornell.

Put that in your stocking, with bells on. Another 2 on the way. It's like an advent calender but cheaper and without chocolate.

Friday, December 10, 2010

Dirty WHOers Podcast - Episode 22

Well, this one took a while. Sorry about that. We've been slack, well Sputters was, and should probably be punished. Suggestions welcome.

This time round, thanks to "The Wheel of Who", we take a look at The Dalek Invasion of Earth. Terry Nation's 6 part 1964 TV epic (not the movie with Grand Moff Tarkin and Wilfred Mott).

It's all good clean fun, until someone looses an eye.

Saturday, December 4, 2010

Doctor Who: Evacuation Bleurgh

The Prof, being the kindly soul he is, having read reviews that said it was a decent game and knowing my penchant for Professor Layton, decided to buy me Dr Who: Evacuation Earth for my DS.


Well that's £18 and six hours of my life I won't be getting back any time soon. The reviews the Prof had read said it was better than the Wii game, so I truly dread to think how abysmal that must be...

Let it be said, I have always had a fraught relationship with computer games, one which began with The Hobbit for the ZX Spectrum. I hated that sodding game; it was so bug ridden that I'd spend hours locked in a dungeon, listening to Thorin singing about gold before I'd finally lose it and attempt to kill the little @!*%$£!@, only to read the words "Thorin cleaves your skull in two". At least it meant I didn't have to listen to the singing anymore. It can be found here on this emulator, if you're really that masochistically inclined.

The DS game is very much in the spirit of its illustrious (pah!) predecessor. Its starts well enough; some nice banter and pretty good voice work, slightly duff facial animations (particularly for Matt Smith) and some scarily easy puzzles. Don't be fooled, though, its lulling you in to a false sense of security.

Things really go badly wrong when you get on board the spaceship. Its not a spoiler to tell you that, the game's called "Evacuation Earth" and they're hardly going to be rowing off the planet, now are they? Dialogue ceases to make sense, the grammar is abysmal, plot points start to appear in a completely random order (the worst offense being that you find out who the bad guys are from a throwaway line in a puzzle introduction before you actually meet them in game terms).

The fourth worst sin in the game is that far too many of the puzzles have multiple answers because of the terrible grammar and/or lack of explanation as to what you're supposed to be doing, but the game will only accept the answer its been programmed with.

The third worst sin is the reappearance of the crappy "move the ball of energy round this idiot maze" puzzle from the downloadable games (previously bemoaned here). This time there are other balls trying to kill you, giant fan blades a la The End of The World and you have to change the state of your ball (and no, there are no instructions as to how you do that; you have to guess). They also kept the most endearing feature, the fact that it doesn't matter where your stylus is, that pesky little ball will go where the hell it wants. And then blow up. Multiple times.

The second worst sin is that one of the clues for a puzzle is just plain wrong. By this point in the game, I was utterly convinced that a two year old must have been in charge of the QA. Allegedly Nintendo paid £10,000,000 for exclusivity on the franchise, which obviously didn't leave them enough money to pay for playtesters or proofreaders. I'm not blaming writer Oli Smith here, the plot seems fair enough, but the execution is awful. And it does feel like a professional hit, if you take my meaning.

The biggest sin, and the reason why I will not be finishing this game, is because the game does not save data in the way that it claims it does. Allegedly, every time you solve a puzzle or change locations, the game saves. No, it doesn't. I know this because of a well known console gaming law: if you cock something up, just turn off the power and have another crack at it, everything will be fine (unless you're playing Hamtaro Olympics, but at least that's honest and upfront with you about how its going to stuff you if you try it).

There were a few minor, easily fixed infractions but, after six hours of gameplay, the modern equivalent of Thorin cleaving my skull in two happened. Now, if I do want to get to the end of the story I will have to go all the way back to the beginning and start again FROM SCRATCH because the motherless beep-beep of a beep-beep game lost my saved data in such a way that three key items went missing and could not be recovered. Ever. (And don't get me started on the trouble I had getting those three items in the first place with the game's pixel perfect placement of objects requirement). The Prof had to prise my apoplexied fingers from the console.

So, Asylum Games, you have an aptly named company. You're obviously in one.

Thursday, December 2, 2010

Craig Ferguson is my Hero

Look.
I know everyone AND their mother has blogged the crap out of this video. But I don't care. I LOVE this. THIS is WHY I LOVE DOCTOR WHO: Watch and listen (and laugh your ass off) if you want to understand my love of this sci-fi show that started in 1963.
 

Craig Ferguson: You're my hero. EXCELLENT LYRICS. Better than Shakespeare to my ears.
xox!

PS - if there's anyone left on the planet that didn't get to see the whole Doctor Who themed show on Craig Ferguson follow this LINK.  ;-)

WebMaster: Terry Lightfoot
WebDoctor: Oolon Sputnik
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